RESUME
Contact
917-572-5308
Industry experience
sound designer (Freelance)
earbeard games - fast master turbo (may. 2020)
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Corresponded with the lead developer to provide audio assets
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Executed in a fast-paced nature to meet approval before deadlines
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Created high-quality unique audio samples
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Developed original sounds derived from personally recorded libraries
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Performed quick turnaround with any auditory notes from the developer
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Designed original sounds which saw placement in the final product (SFX & UI)
Dub Stage Intern
full sail university (March. 2020 - april. 2020)​
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Aid Re-Recording Mixer in preparation for final stages of a mix session
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Synchronize and edit dialogue, SFX, and backgrounds to picture
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Prepare mix sessions for ADR & Foley recording for the recordist
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Conduct searches through vast SFX databases
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Employ strong knowledge of Avid Pro Tools for daily tasks
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Perform routine daily maintenance and upkeep of the dub stage for clients
Mix Palace Studio Assistant
full sail university (October. 2019 - March. 2020)​
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Applied knowledge of signal flow and various recording consoles to aid students
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Maintained upkeep of 12 individual mixing rooms utilized by various engineers
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Cataloged and database any discrepancies involving consoles and outboard gear
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Guided students passed any roadblocks during tracking and mixing sessions
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Employed strong knowledge of Microsoft Office Suite to schedule and organize
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Conducted and oversaw the daily opening and closing procedures of the studios
sound designer (Freelance)
earbeard games - cosmic mayhem (Dec. 2019)
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Corresponded with the lead developer to provide audio assets
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Executed in a fast-paced nature to meet approval before deadlines
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Created high-quality unique audio samples
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Applied recording concepts such as signal flow and dynamics processing
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Performed quick turnaround with any auditory notes from the developer
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Designed original sounds which saw placement in the final product (SFX & UI)
foley editor (freelance)
Foley Editor - Guts & Gore SFX Pack (October. 2019)​
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Connected with the tracking engineer to determine which edits were needed
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Organized and edited a 2+ hour Foley tracking session
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Utilized audio editing concepts to cleanly top and tail each action
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Demonstrated creative editing techniques to remove unwanted sound
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Implemented knowledge of Pro Tools and Izotope RX to clean up recordings
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Aided in normalizing and mastering deliverables for public release
education
Full Sail University
B.S. Recording Arts (2020)​
Winter Park, Florida. 3.9 GPA
Awarded Course Directors Achievement for Session Recording & Advanced Audio Workstations
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​Relevant Fields of Study:
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Sound Design for Games
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Advanced Audio Workstations
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Audio Post Production
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Recording Principles
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Sequencing Technology
Skills
Software
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​AVid Pro Tools HD
Logic Pro X
Reaper
Izotope RX
WWise
Unreal Engine (implementation)
Microsoft Office Suite
Mac OS & Windows
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hardware
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​AVid S6
API Vision
SSL AWS 900+
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OTHER
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VO Recording
Composing
Audio Engineering
Music Transcription
Multi-instrumentalist
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